Game Music

Here you’ll be able to listen to a selection of music I’ve made for digital games.

Ice Age 3: Dawn of the dinosaurs (Iphone)

Music and SFX, developed by TwoTribes.
Using module format music consisting of 12 channels. A total of 50 minutes of music was fit into 550kb.

Pazuru (3DS)

Music and SFX, developed by Jay van Hutten and Moragami.
Streaming Audio.

Rush (Wii, Steam, WiiU)

Music and SFX, developed by TwoTribes.
Originally using module music format (32 channel). Over an hour of music was packed into 10MB.
Later releases use streaming audio.

Innovate Arnhem: The Game

Build in the custom made engine ‘GameCreator’ by Rex van Dorp, used at the venue ‘Innovate Arnhem’.
Streaming Audio.

Swap This! (iPhone)

Music and SFX, developed by TwoTribes.
Streaming audio.

Toki Tori (iPhone Port)

Music, developed by TwoTribes.
Music conversion from streaming to module format (12 channel).
Original audio by SonicPicnic.

Fastness (Windows)

Music and SFX, developed by Rami Ismail.
Streaming audio, created in a few days during the “F*ck This Jam” gamejam.

Use your head (Art/Game Installation)

Music and SFX, in coöperation with MediaLAB Amsterdam and Filmwerkstatt Munster.
Streaming, adaptive music, created for a giant game of building mapped ‘Pacman’ which was shown during the 2011 edition of Flürstucke Festival in Munster, Germany.

 

Puzzle Popstar (Flash)

Music and SFX, developed by Logicow.
Using module format music (12 channel), created in a few days during the “F*ck This Jam” gamejam.

Corporate/Commercial Music

Next up is a selection of music made for different companies and other means.