Music Examples

Please enjoy a selection of music.

Play
Ice Age 3: Dawn of the dinosaurs (Iphone)

Music and SFX, developed by TwoTribes.
Using module format music consisting of 12 channels. A total of 50 minutes of music was fit into 550kb.

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Pazuru (3DS)

Music and SFX, developed by Jay van Hutten and Moragami.
Streaming Audio.

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Rush (Wii, Steam, WiiU)

Music and SFX, developed by TwoTribes.
Originally using module music format (32 channel). Over an hour of music was packed into 10MB.
Later releases use streaming audio.

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Innovate Arnhem: The Game

Build in the custom made engine ‘GameCreator’ by Rex van Dorp, used at the venue ‘Innovate Arnhem’.
Streaming Audio.

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Swap This! (iPhone/iPad)

Music and SFX, developed by TwoTribes.
Streaming audio.

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#FinEstBayArea Promo Video

Music for the #FinEstBayArea promo video.

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Toki Tori (iOS Port)

Music, developed by TwoTribes.
Music conversion from streaming to module format (12 channel).
Original audio by SonicPicnic.

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Use your head (Art/Game Installation)

Music and SFX, in coöperation with MediaLAB Amsterdam and Filmwerkstatt Munster. Streaming, adaptive music.

Music and SFX, in coöperation with MediaLAB Amsterdam and Filmwerkstatt Munster.
Streaming, adaptive music, created for a giant game of building mapped ‘Pacman’ which was shown during the 2011 edition of Flürstucke Festival in Munster, Germany.

Music and SFX, developed by Rami Ismail.
Streaming audio, created in a few days during the “F*ck This Jam” gamejam.

Puzzle Popstar (Flash)

Music and SFX, developed by Logicow.
Using module format music (12 channel), created in a few days during the “F*ck This Jam” gamejam.

Various music

Music for various companies and means.

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